Animation is used to create a design and create beautiful and different animations as per the developer’s requirements. In today’s world, most of the animations are made with tech, namely, Computer Generated Imagery(CGI). Here are few basics on how to make an animation easily.
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Squash and Stretch
This technique is essential while making an animation. You need to keep the size of an object proportional and consistent. In other words, when you draw something like gum, it needs to appear thinner; on the contrary, when you press something, it should appear wider.
In a nutshell, squash and stretch mean flexing shapes to determine and believe the essence of movement.
Anticipation
This technique will help the viewer to understand what will happen next when enters in the initials of the animation. To anticipate the physical changes to the creative animation. To better understand this, imagine how you would jump in the air without bending your knees.
Or how do you throw the ball tight without your arms coming back? The premise is simple yet accurate! You have to be aware of these physical changes around you. Failure to abide by this rule makes our animation so ridiculous, lifeless, and abnormal.
Staging
This technique is much related to the editing and composition of the design.
It means that you have to move the design from one point to another to help the viewer understand the methods of design in animation.
Follow Through and Overlapping
When a specific object moves in the animation, other objects move accordingly and stops when the central part of the object doesn’t move. If your character runs during the scene, the speed of movement of his arms and legs should vary with the rate of the head movement.
This is called overlap. Similarly, when the character stops running, his hair moves for the subsequent few frames to settle down. This is a sequence. These two rules are among the most important of the twelve rules of Disney animation that are very applicable to bring your animation to life.
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Secondary Action
This action is used to focus on significant action happening in the animation. For example:- the subtle movement of your character’s hair while walking, or perhaps the face and object return to their original state, are examples of this.
It should be noted that when applying this rule to make an animation easily, the secondary motion should not be such as to overshadow the primary motion.
Timing
In animation, if you move an object quickly or slowly (more or less than its average speed), the result will not be believable. In fact, with proper timing, it becomes easier to control the state and reaction of characters and objects.
Of course, the exception is that some of your characters want to break the fence. Especially when traveling in a fantasy world, for example, the turtle in your story moves faster than the other characters. However, if you are going to apply this rule, you must act inconsistently throughout the film.
Solid Drawing
In animation, you need to have a solid design. The basis of design is to understand the weight, volume, lights, shadows, and anatomy. When you also want to break down in this regard, you still need to act inconsistently.
If your world, for example, has flimsy doors and its perspective is taut, consider this model of perspective in all of its animation work. Otherwise, everything will mess up.
Appearance
This technique shows the appeal of the object, a character that will steal the heart of viewers. There is no formula for achieving this, but there is a valuable experience. The experience is that the fascination begins with the evolution of the character and then is able to convey your story with the help of the art of animation.
Straight Ahead Action and Pose to Pose
There are two sides of animation straightforward and straight to the design. Each of the two has its own advantage, and both merge in each other. Moving straight forward involves frame-by-frame design from beginning to end.
If you are looking to make natural, smooth movements, moving forward is the best option.
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Slow In Slow Out
This technique makes us understand the motion of an object, up and down the speed concept, i.e., machines start and stop after a specific time. The car moves slowly at the start and before accelerating. The reverse motion also occurs when the car brakes.
In animation, this effect is achieved by adding more frames to the beginning and end motion sequences. You can make things more natural by using the sixth principle of the twelve rules of animation to make an animation easily.
Arc
This action involves the physics mechanism. Most objects follow an arc and arc when moving. If you want to make an animation easily then you should also reflect this behavior.
For example, when you throw a ball into the air, that ball follows an arched path, which is the effect of the Earth’s gravitational force on that ball.
Exaggeration
Too much can ruin the effects f the animated design and the constructed view for the viewers.
As far as possible, look for ways to break the visual limitations of the character to make an animation easily.
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Olivia is TechiePlus’s Audio & Music Editor, covering everything from headphones to music streaming services. Based in TechiePlus’s London offices, she’s a popular music graduate who worked in the music industry before finding her calling in journalism. In her spare time Olivia likes gardening, painting, and hanging with her cat Ethel and golden retriever Dora.